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Talking Unity Core Standards with Pixel Crushers

Talking Unity Core Standards with Pixel Crushers

2 min
How are Unity Core Standards changing developerโ€™s relationship with third-party packages? In this video, we sit down with Tony Li, the Founder of Pixel Crushers and longtime Asset Store publisher. Having worked with the Unity Engine for well over a decade, heโ€™s seen firsthand how third-party tools have become an essential part of modern game development. In this video, Tony shares his thoughts on why tight budgets and high player expectations make foundational tools valuable for both indie and AAA studios. He also addresses the hesitancy some developers have about using third-party assets instead of building everything in-house, and how the Unity Core Standards initiative is changing perceptions. Check out Pixel Crushersโ€™ tools: ๐Ÿ”— Dialogue System for Unity: https://on.unity.com/DialogueSystem_AS ๐Ÿ”— Pixel Crushers Publisher Page: https://on.unity.com/PixelCrushers_AS ๐Ÿ”— Learn more about Unity Core Standards: https://on.unity.com/CoreStandards _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #UnityCoreStandards #GameDev #UnityAssetStore #PixelCrushers