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Talking Unity Core Standards with Pixel Crushers

Talking Unity Core Standards with Pixel Crushers

Published
Length2 min
How are Unity Core Standards changing developer’s relationship with third-party packages? In this video, we sit down with Tony Li, the Founder of Pixel Crushers and longtime Asset Store publisher. Having worked with the Unity Engine for well over a decade, he’s seen firsthand how third-party tools have become an essential part of modern game development. In this video, Tony shares his thoughts on why tight budgets and high player expectations make foundational tools valuable for both indie and AAA studios. He also addresses the hesitancy some developers have about using third-party assets instead of building everything in-house, and how the Unity Core Standards initiative is changing perceptions. Check out Pixel Crushers’ tools: 🔗 Dialogue System for Unity: https://on.unity.com/DialogueSystem_AS 🔗 Pixel Crushers Publisher Page: https://on.unity.com/PixelCrushers_AS 🔗 Learn more about Unity Core Standards: https://on.unity.com/CoreStandards _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #UnityCoreStandards #GameDev #UnityAssetStore #PixelCrushers