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Switching from Unity MCP server to Unity CLI

Switching from Unity MCP server to Unity CLI

2 min
Move your Unity MCP setup to the Unity CLI and unlock play mode, tests, screenshots, live runtime control, and eval, all from your terminal. The Unity MCP connection opened Unity up to agents. The Unity CLI and the com.unity.pipeline package take it further: a faster, more deterministic way to drive the Editor and the running game - from your terminal, your build machine, or any agent you already use. Already on MCP? Nothing breaks. Install the CLI alongside your current setup and start using the extra reach right away. It's free, has no concurrency limits, and works with any agent or just you and the terminal. Unity CLI is now part of the Hub. Here’s how to install it manually: - macOS / Linux: brew install --cask unity-cli - Windows: winget install Unity.CLI 🔗 Check out the documentation: https://on.unity.com/UnityCLI_Docs 🔗 Connect your project today: https://on.unity.com/UnityCLI_Docs _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #UnityCLI