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Announcing day-one support for Meta VR Glasses

Announcing day-one support for Meta VR Glasses

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Length24 sec
We’re excited to partner with Meta to deliver our community day-one support for Meta VR Glases announced at Meta Connect 🤝 Add hands support to your Quest title or build something new. With Unity, it's one codebase that can be used across multiple devices, enabling developers to reach more VR players on more platforms with less friction. Our support is available immediately, giving developers months to build and test experiences ahead of the device's retail launch in spring 2027. Why build for Meta's new device with us? ✅ Build for Meta VR Glasses or add hands support to existing Quest titles with zero added friction. ✅ Run existing Quest apps seamlessly with continued support for OpenXR. ✅ Leverage expanded eye and hand tracking, lower GPU rendering costs, and enhanced spatial audio. ✅ Test and preview Meta VR Glasses interactions in the Unity Editor with no physical device required. Download or upgrade to Unity 6.6 or higher to start creating today. 🔗 Learn more: https://on.unity.com/MetaVRGlasses _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #ClaudeCode #Anthropic #GameDev