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Creator Spotlight: Distant Shore Bretagne

Creator Spotlight: Distant Shore Bretagne

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Join the Distant Shore team for a behind-the-scenes look at how they’re building a physics-driven world in Unity. We’ll cover how the game grew from a puzzle game into a systemic sandbox, how the team adapted Unity’s physics to fit their gameplay, and how they built a player character that’s fully part of the simulation. You’ll also see how Adaptive Probe Volumes, Volumes and Shader Graph create the game’s dynamic lighting and weather. Finally, we’ll look at the game’s robots: why they’re held together by magnetic fields, the three tries it took to teach them to walk, and how the team tests a system this chaotic.

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