I already had a space-station generator. This time I asked for a better one: use the assets I had, fill in the missing pieces, and make it expandable.
The growth and fly-through shots are earlier captures. The full two-ring build is a time-lapse, not a measured AI speed benchmark.
Full episode with Chris Lucian:
https://youtu.be/GV1G-9NTgJc
Andrew's Unity asset catalog, discussed in the full episode:
https://assetstore.unity.com/publishers/4645?aid=1011lkXUB
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#GameDev #AICoding #ProceduralGeneration #IndieDev #Unity #Shorts