
Linus on Vibe Coding, Unreal 6, Unity Buyout Talks, Epic AI Jam | Full Episode
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Unreal Fest Tokyo / Unreal Engine 6 announcement:
https://prtimes.jp/main/html/rd/p/000000211.000036502.html
Official 2026 Unity Game Jam:
https://itch.io/jam/official-unity-game-jam-2026
2026 Epic AI MegaJam:
https://itch.io/jam/2026-epic-ai-megajam
Reuters report on Unity acquisition talks:
https://www.reuters.com/world/silver-lake-pif-have-held-recent-talks-buy-gaming-software-provider-unity-2026-11-05/
Uncle Bob's post:
https://x.com/unclebobmartin/status/2119414349953441861
Event dates, offers and product details can change. Check the linked pages for current information.
Got a question or a workflow that's working for you? Drop it in the comments, and don't forget to like, subscribe and share.
CHAPTERS
0:00 Welcome and guest projects
4:56 AI assistants in everyday development
11:15 AI adoption and practical automation
14:26 AI art, environments and level design
21:51 Reported Unity buyout talks
25:29 Unreal, Verse and choosing a game engine
31:11 AI coding accuracy and Unity documentation
39:41 Game jams and AI game design
42:48 Cardstock Studio and human playtesting
47:53 Could AI agents become game players?
52:26 Voice vs. typing for AI prompts
59:23 Digital natives and voice assistants in public
1:09:07 Linus Torvalds on vibe coding
1:12:56 AI as a gateway into game development
1:17:34 Learning the language of design
1:20:47 Uncle Bob, AI and the developer's role
1:30:13 Requirements, communication and domain knowledge
1:40:22 Specify outcomes or prescribe the process?
1:46:14 Design Lab demo and visual references
1:48:35 Wrap-up and resource links










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