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In episode 3, Brickwork starts to find its feet. This week was less about solving one big problem and more about a series of smaller ones, each one getting us closer to a playable demo.
That meant rethinking the art direction, building out the feedback systems that make a tower defense actually readable, and scrapping a UI idea that wasn't working in favour of something that feels a lot better to play with.
V I D E O S T O W A T C H N E X T :
Brickwork EPISODE 1: The Mistake That Started Everything | Brickwork Devlog Ep.1
https://youtu.be/9dRetKkeLAQ
Brickwork EPISODE 2: Making a Game I Actually Enjoy | Brickwork Devlog Ep.2
https://youtu.be/T48Vx-uEbMM
Pixel Perfect EPISODE 1:
The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect
https://youtu.be/Mp7eQsiZ_wA
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00:00 Intro
01:11 Day 1
03:15 Day 2
05:19 Day 3
06:32 Day 4
09:18 Day 5
10:13 Outro
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#brickwork #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding #towerdefense