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One Week of Solo Game Dev | Brickwork Devlog

One Week of Solo Game Dev | Brickwork Devlog

11 min
🧱 Wishlist BRICKWORK on Steam! https://store.steampowered.com/app/4810000/Brickwork__Tower_Defense/ Patreon: https://patreon.com/RedGiraffe404 Discord: https://discord.gg/sWD2GZZHp8 👉 Want to help me reach my first 50k subscribers? If so, click here: youtube.com/@RedGiraffe404?sub_confirmation=1 In episode 3, Brickwork starts to find its feet. This week was less about solving one big problem and more about a series of smaller ones, each one getting us closer to a playable demo. That meant rethinking the art direction, building out the feedback systems that make a tower defense actually readable, and scrapping a UI idea that wasn't working in favour of something that feels a lot better to play with. V I D E O S T O W A T C H N E X T : Brickwork EPISODE 1: The Mistake That Started Everything | Brickwork Devlog Ep.1 https://youtu.be/9dRetKkeLAQ Brickwork EPISODE 2: Making a Game I Actually Enjoy | Brickwork Devlog Ep.2 https://youtu.be/T48Vx-uEbMM Pixel Perfect EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect https://youtu.be/Mp7eQsiZ_wA --- 00:00 Intro 01:11 Day 1 03:15 Day 2 05:19 Day 3 06:32 Day 4 09:18 Day 5 10:13 Outro --- Inquiries: 404redgiraffe@gmail.com #brickwork #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding #towerdefense