expectations to find a genre that genuinely excites me. What happens when you fuse a modular brick-building sandbox with a tactical Tower Defense game?
We dig into the core design philosophy of how towers should actually look and behave in a world made of blocks, solve a massive pathfinding challenge using some clever math, and throw a bunch of chaotic ideas at the wall to see what sticks.
This episode covers:
The Pivot: Why I walked away from the cozy genre to build a game I actually want to play.
The Stacking System: Solving the tower menu vs. multi-block dilemma with a modular modifier system.
Flow Fields vs A:* Implementing a high-performance pathfinding algorithm for enemy swarms.
Patreon members across all tiers will be getting access to a playable demo of this prototype in the near future—hop in if you want to test the build and help shape the game!
V I D E O S T O W A T C H N E X T :
Brickwork EPISODE 1: The Mistake That Started Everything | Brickwork Devlog Ep.1
https://youtu.be/9dRetKkeLAQ
Pixel Perfect EPISODE 1:
The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect
https://youtu.be/Mp7eQsiZ_wA
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00:00 Intro
01:29 The Pivot
03:30 Towers
05:47 Enemies
08:31 Prototyping
10:22 Outro
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Inquiries: 404redgiraffe@gmail.com
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