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In episode 5 of TowerKeep, we're building a Fire Simulation.
This one is about building the first real element of nature into the game: a full fire simulation. Built on complete separation between sim and visuals. and trying to deploy the same philosophy behind Dwarf Fortress and Conway's Game of Life. I get into how heat, fuel, and flammability drive the spread of fire across grass, wheat, and trees, why keeping the simulation and the visuals apart lets me iterate on each independently, and how it all comes together in the game's first real spell: the fireball.
V I D E O S T O W A T C H N E X T :
Brickwork EPISODE 4:
Making a 3D Pixel Art Tower Defense
https://youtu.be/qh2FpSMCKPw
Brickwork EPISODE 3: One Week of Solo Game Dev
https://youtu.be/oHT9ZAKhs14
Pixel Perfect EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect
https://youtu.be/Mp7eQsiZ_wA
00:00 Intro
01:12 Reference
02:53 Data
04:16 Spells
06:06 Outro
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