This Unity 6 tip shows you how to use Build Profiles to override settings for each targeted platform.
Create a profile for each target, then override the global Scene List so your web build ships a smaller set of scenes while your PC build includes everything: no more adding and removing scenes manually.
You can also add custom Scripting Defines to a profile and use conditional compilation to control feature access, such as shipping your web build as a free demo while keeping the full game unlocked on PC, all from the same project.
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