
The two-week prototyping rule: Aerial_Knight’s game dev workflow
Get tips and advice from Neil Jones a.k.a. Aerial_Knight, the Unity developer behind games like Never Yield, We Never Yield, and most recently, DropShot.
You’ll learn about:
✅ The “two-week rule” for prototyping and testing new ideas
✅ Using Timeline for cutscenes AND gameplay
✅ Custom tools for efficiently reusing assets and animations across projects
Neil also offers parting advice for aspiring game devs: “Stop waiting. Just make games!”
🔗 Play Aerial_Knight’s DropShot: https://on.unity.com/Aerial_Knights_DropShot
🔗 Explore more Made with Unity games: https://on.unity.com/UnitySteam
[0:00] Intro
[0:32] Getting started and the “two-week rule”
[1:16] Workflows and time-saving tools
[1:56] Finding community
[2:17] Parting advice for aspiring devs
_______________
Stay connected with us:
Games Twitter/X: https://x.com/unitygames
Instagram: https://www.instagram.com/unitytechnologies/
Discord: https://discord.com/invite/unity
Discussions: https://discussions.unity.com/
LinkedIn: https://www.linkedin.com/company/unity/
Facebook: https://www.facebook.com/unity3d.in/
Bluesky: https://bsky.app/profile/unity.com
Company Twitter/X: https://x.com/unity
#Unity #GameDev #DropShot





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