Get tips and advice from Neil Jones a.k.a. Aerial_Knight, the Unity developer behind games like Never Yield, We Never Yield, and most recently, DropShot.
You’ll learn about:
✅ The “two-week rule” for prototyping and testing new ideas
✅ Using Timeline for cutscenes AND gameplay
✅ Custom tools for efficiently reusing assets and animations across projects
Neil also offers parting advice for aspiring game devs: “Stop waiting. Just make games!”
🔗 Play Aerial_Knight’s DropShot: https://on.unity.com/Aerial_Knights_DropShot
🔗 Explore more Made with Unity games: https://on.unity.com/UnitySteam
[0:00] Intro
[0:32] Getting started and the “two-week rule”
[1:16] Workflows and time-saving tools
[1:56] Finding community
[2:17] Parting advice for aspiring devs
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