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The two-week prototyping rule: Aerial_Knight’s game dev workflow

The two-week prototyping rule: Aerial_Knight’s game dev workflow

2 min
Get tips and advice from Neil Jones a.k.a. Aerial_Knight, the Unity developer behind games like Never Yield, We Never Yield, and most recently, DropShot. You’ll learn about: ✅ The “two-week rule” for prototyping and testing new ideas ✅ Using Timeline for cutscenes AND gameplay ✅ Custom tools for efficiently reusing assets and animations across projects Neil also offers parting advice for aspiring game devs: “Stop waiting. Just make games!” 🔗 Play Aerial_Knight’s DropShot: https://on.unity.com/Aerial_Knights_DropShot 🔗 Explore more Made with Unity games: https://on.unity.com/UnitySteam [0:00] Intro [0:32] Getting started and the “two-week rule” [1:16] Workflows and time-saving tools [1:56] Finding community [2:17] Parting advice for aspiring devs _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #GameDev #DropShot