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How do you simulate a living, breathing ocean with thousands of lifeforms? ๐
How do you simulate a living, breathing ocean with thousands of lifeforms? ๐
Published May 18, 2026
ยท
42 sec
Unity
1220.0K subscribers
Art, design and animation
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Learn how the Life Below team uses Unityโs Entity Component System (ECS), the Burst Compiler, and C# Job System to power a complex underwater ecosystem. #MadeWithUnity #GameDev #LifeBelow
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