GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Unity
/
How do you simulate a living, breathing ocean with thousands of lifeforms? ๐ŸŒŠ

How do you simulate a living, breathing ocean with thousands of lifeforms? ๐ŸŒŠ

42 sec
Learn how the Life Below team uses Unityโ€™s Entity Component System (ECS), the Burst Compiler, and C# Job System to power a complex underwater ecosystem. #MadeWithUnity #GameDev #LifeBelow