the site - https://arcade.lsg.io (L has sent you a request).
this project was powered by lsg.io they're currently backing the project. so you should also check them out
I'm glad it's finally out, I'm considering switching this project back to Godot. Because JavaScript, #threejs and svelte are quite the learning curve.
Godot also has better 3D development environment. I'm looking for new ways to reduce the size of the .wasm file, but to be honest I don't mind the size if it means the quality of the game will be better.
I have this really cool cooking game in mind.
Try spacetimedb and help support this project by using my referral link - https://spacetimedb.com/?referral=NesiAwesomeness
That ten minute physics video - https://youtu.be/XmzBREkK8kY?si=qH6qa7NT-PQE8BJi
My AI use:
I don't use AI for anything art related, All the models, animation, music (soon to come), and visual assets are done by me or done by another human.
But, I did start using Claude Code a month ago, and it has helped fix some bugs here and there I have decided to not continue using it for reason I'll probably explain in a video (I don't understand what it write 70% of the time). However all code relating to security was handled 100% by me.
No AI was used in the making of this video.
Deuteronomy 6:5 NLT
And you must love the Lord your God with all your heart, all your soul, and all your strength.