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How RedBull Reshaped My Game [DEVLOG #9]

How RedBull Reshaped My Game [DEVLOG #9]

6 min
To try everything Brilliant has to offer—free—for a full 30 days, visit https://brilliant.org/Nesi/ . You’ll also get 20% off an annual premium subscription. I've been watching a lot of Redbull videos recently, and one video that really spoke to me was the one where some guy flew a plane through a tunnel. It's a pretty cool video all together, but it got me thinking about a game I was working on a couple months ago, and a really big challenge I faced was trying to make something very similar to the Red Bull video possible in game. I mean, it's physically possible, like if the plane in the game can fit in the opening, sure, but it's incredibly hard to align the plane with the opening or steer the plane precisely with its current controls. So in this video I'll be making the flight controls feel a bit more intentional. This video was sponsored by Brilliant. Co written by Victor Ikechukwu Emmanuel try out the controls here - nesiawesomeness.itch.io/infinite-sky Godot A* pathfinding video - https://youtu.be/EOocBMBbL-E?si=Km5m85CLnmxlKD7J