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My RTS Prototype Used 60% of My Weekly AI Limit.

My RTS Prototype Used 60% of My Weekly AI Limit.

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Length32 sec
Ultracode helped me build an RTS prototype, but it used about 60% of my weekly allowance. The four views are real local clients on one dedicated server, with bots filling the other slots—not four human players. The time and usage numbers are my own experience. Full episode: https://youtu.be/OsriO0tmDew Tap the related video on this Short for the full workflow. Subscribe for more real game-building examples. Unsponsored. Prototype assets and tools: PROTOFACTOR: https://assetstore.unity.com/publishers/265?aid=1011lkXUB Tripo: https://tripo.pxf.io/c/7912812/3975844/55781 Affiliate links—I may earn a commission at no extra cost to you. #GameDev #ClaudeCode #Opus #Unity