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How do you build an extraction game around giant walking fortresses and scale it for live ops?

How do you build an extraction game around giant walking fortresses and scale it for live ops?

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Length34 sec
Learn how Hologryph combined custom architecture, Unity’s C# Job System, Addressables, and Vivox to power SAND: Raiders of Sophie. 🔗 Read the full interview: https://on.unity.com/Hologryph_Blog #MadeWithUnity #SANDRaidersofSophie #GameDev #IndieGames