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In episode 4 of TowerKeep, everything changes. Brickwork is gone.
This one is about killing your darlings. The part of game dev where you take an axe to the ideas you were most attached to, because the game you're actually playing isn't the game you set out to make. So I get into why the bricks had to go, how the pixel pipeline came back, and what the new world looks like:
A sprawling land of magic and monsters where the grass grows, the trees fall, and the world itself shapes how you play.
V I D E O S T O W A T C H N E X T :
Brickwork EPISODE 3: One Week of Solo Game Dev
https://youtu.be/oHT9ZAKhs14
Brickwork EPISODE 1: The Mistake That Started Everything
https://youtu.be/9dRetKkeLAQ
Pixel Perfect EPISODE 1:
The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect
https://youtu.be/Mp7eQsiZ_wA
00:00 Intro
01:25 SitRep
02:53 Discarding Bricks
04:16 New Direction
05:28 The Pixel Pipeline Returns
06:03 Emergent Behaviour
08:36 Outro
Inquiries: 404redgiraffe@gmail.com
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