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Making a 3D Pixel Art Tower Defense | TowerKeep Devlog

Making a 3D Pixel Art Tower Defense | TowerKeep Devlog

9 min
Wishlist TOWERKEEP on Steam! https://store.steampowered.com/app/4810000/TowerKeep__Tower_Defense/ Patreon: https://patreon.com/RedGiraffe404 Discord: https://discord.gg/sWD2GZZHp8 ๐Ÿ‘‰ Want to help me reach my first 50k subscribers? If so, click here: youtube.com/@RedGiraffe404?sub_confirmation=1 In episode 4 of TowerKeep, everything changes. Brickwork is gone. This one is about killing your darlings. The part of game dev where you take an axe to the ideas you were most attached to, because the game you're actually playing isn't the game you set out to make. So I get into why the bricks had to go, how the pixel pipeline came back, and what the new world looks like: A sprawling land of magic and monsters where the grass grows, the trees fall, and the world itself shapes how you play. V I D E O S T O W A T C H N E X T : Brickwork EPISODE 3: One Week of Solo Game Dev https://youtu.be/oHT9ZAKhs14 Brickwork EPISODE 1: The Mistake That Started Everything https://youtu.be/9dRetKkeLAQ Pixel Perfect EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect https://youtu.be/Mp7eQsiZ_wA 00:00 Intro 01:25 SitRep 02:53 Discarding Bricks 04:16 New Direction 05:28 The Pixel Pipeline Returns 06:03 Emergent Behaviour 08:36 Outro Inquiries: 404redgiraffe@gmail.com #towerkeep #devlog #gamedev #unity3d #indiegame #unity #gamedevelopment #indiedev #pixelart #coding #towerdefense