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Ruby's Cabin - Godot 4.6 3D Atmosphere + Visual Test

Ruby's Cabin - Godot 4.6 3D Atmosphere + Visual Test

Want to be notified when this game is released? Sign up for the waitlist: https://www.heartgamedev.com/thecabinsignup Ruby's Cabin is a 3D atmosphere and visual test I created in Godot 4.6. My goal was to build a detailed, eerie environment while keeping good performance. The end result is a visual showcase and a technical experiment in environmental art, optimization, and atmospheric scene creation. I'll be using everything I learned as I develop my next game, [REDACTED] The Cabin. Engine: Godot 4.6 Terrain tools: CSG Terrain: https://godotengine.org/asset-library/asset/3786 Realistic Water with Traced and Simple Reflection and Refraction (V2) by smallcableboi: https://godotshaders.com/shader/realistic-water-with-traced-and-simple-reflection-and-refraction-v2/ Vegetation tools: ProtonScatter: https://github.com/HungryProton/scatter TreeIt: https://www.evolved-software.com/treeit/treeit Manual LOD setup in Godot using fade distance Atmosphere Tools: Buckshot Roulette Style Shader by Klaktus1901: https://godotshaders.com/shader/buckshot-roulette-style-shader-2/ Godot's World Environment Node Godot's AudioStreamPlayer3D Node Godot's GPUParticles3D Public domain assets by various artists on OpenGameArt and Poly Haven #GodotEngine #Godot4 #GameDev #IndieDev #EnvironmentArt #3DGraphics #Godot4_6