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Ruby's Cabin is a 3D atmosphere and visual test I created in Godot 4.6. My goal was to build a detailed, eerie environment while keeping good performance. The end result is a visual showcase and a technical experiment in environmental art, optimization, and atmospheric scene creation. I'll be using everything I learned as I develop my next game, [REDACTED] The Cabin.
Engine: Godot 4.6
Terrain tools:
CSG Terrain: https://godotengine.org/asset-library/asset/3786
Realistic Water with Traced and Simple Reflection and Refraction (V2) by smallcableboi: https://godotshaders.com/shader/realistic-water-with-traced-and-simple-reflection-and-refraction-v2/
Vegetation tools:
ProtonScatter: https://github.com/HungryProton/scatter
TreeIt: https://www.evolved-software.com/treeit/treeit
Manual LOD setup in Godot using fade distance
Atmosphere Tools:
Buckshot Roulette Style Shader by Klaktus1901: https://godotshaders.com/shader/buckshot-roulette-style-shader-2/
Godot's World Environment Node
Godot's AudioStreamPlayer3D Node
Godot's GPUParticles3D
Public domain assets by various artists on OpenGameArt and Poly Haven
#GodotEngine #Godot4 #GameDev #IndieDev #EnvironmentArt #3DGraphics #Godot4_6