Brickwork Devlog Ep.1 - Starting a new game from scratch and figuring out what it actually is along the way.
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In the first episode of Brickwork, a new devlog series running alongside Pixel Perfect, I start a new game with no finished idea - just a feeling. What begins as a prototype exploring paintable surfaces eventually leads somewhere more interesting: a brick building system that actually feels fun to use.
This episode covers the full early arc of that process:
Prototyping a colour-based painting mechanic and why I walked away from it
Building a cosy diorama scene and what it taught me about where the real fun was hiding
Moving editor tooling into runtime and the moment Brickwork clicked into place
Patreon members get access to playtest builds every episode — get your hands on the game and help shape where it goes.
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00:00 Intro
01:47 Finding Ideas
03:00 Looking at Color
03:45 Painting
05:15 Building a House
07:09 Hard Truths
08:37 Building on the Grid
10:40 Outro
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