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Update to IAP 5 | An intro to in-app purchases in Unity

Update to IAP 5 | An intro to in-app purchases in Unity

13 min
Unity IAP 5 introduces major architectural refinements, structural changes to initialization, and cleaner product fetching workflows. Plus, it paves the way for advanced ecosystem features on the horizon - including direct payment providers (like Stripe and Coda) and webshops that let you target sales better and keep a greater share of your purchase revenue. Whether you are migrating from Unity IAP 4 to IAP 5 or setting up mobile in-app purchases in the Unity game engine for the first time, this step-by-step breakdown covers the complete implementation workflow. ๐Ÿ”— Official Migration Guide: https://on.unity.com/IAPMigration_Docs ๐Ÿ”— Discussion Article: https://on.unity.com/IAPMigration_Discussions ๐Ÿ”— Gem Hunter UGS Reference Project: https://on.unity.com/GemHunter_Blog [0:00] - What's New in Unity IAP 5? [1:10] - Table of contents [1:28] - Overview of API Changes (IAP 4 vs IAP 5 Side-by-Side) [2:24] - Subscribing to StoreController Events [5:30] - Product Fetching [6:55] - Fetching Purchases [8:55] - Purchase Flow [10:00] - Purchase Processing [13:30] - Coming next _______________ Stay connected with us: Games Twitter/X: https://x.com/unitygames Instagram: https://www.instagram.com/unitytechnologies/ Discord: https://discord.com/invite/unity Discussions: https://discussions.unity.com/ LinkedIn: https://www.linkedin.com/company/unity/ Facebook: https://www.facebook.com/unity3d.in/ Bluesky: https://bsky.app/profile/unity.com Company Twitter/X: https://x.com/unity #Unity #IAP #InAppPurchasing #GameDev