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Introducing shrubbery: procedural Voxel generation library

Introducing shrubbery: procedural Voxel generation library

Shrubbery is a procedural voxel shaping library for Rust, it support space-colonization algorithm, and other various methods to make trees, or any surface feature shape you might want. github repo: https://github.com/TanTanDev/shrubbery FULL DEVLOG video: https://youtu.be/sCeIH_wYdy0 #bevy #rustlang #gamedev