the voxel rendering tech nobody talks about

I've discovered a voxel rendering technuique where you use ambient occlusion to drive the voxel color. This way, snow can be both white+blue, and sand can be yellow+red. allowing for a much more vibrant looking world. I also cover my entire rendering pipeline, utilizing bevy's built in rendering functions. #bevy #rustlang #gamedev
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the voxel rendering tech nobody talks about

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