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Modeling BLENDER without... Blender? | Stove 3D

Modeling BLENDER without... Blender? | Stove 3D

✅ Get Stove (67% OFF): https://uniday.studio/link/stove ➡️ Get Cave Engine: https://uniday.studio/cave ✅ My Discord Channel: https://uniday.studio/link/discord ➡️ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon In this first official Stove tutorial, we are doing something appropriately ridiculous: modeling a Blender inside Stove. The video walks through the complete workflow of creating a stylized 3D game asset, starting from an empty project and covering navigation, modeling, shortcuts, selection modes, loop cuts, bevels, extrusion, proportional editing, smooth shading, automatic UV generation, and texture painting. We also explore Stove's painting workflow with masks, gradients, randomized brushes, ambient occlusion, pixelation, edge painting, and other tools designed to make game asset creation fast and straightforward. The tutorial is especially aimed at Blender users who want to understand how familiar workflows translate to Stove. Once the model is complete, it can be exported as an OBJ and imported into virtually any game engine. 00:00 Modeling Blender Inside Stove 00:30 What Is Stove? 02:14 Stove's First 48 Hours After Launch 03:02 The Asset Zoo and What Stove Is For 04:10 A Tutorial for Blender Users 05:06 Navigating the Stove Interface 08:38 Modeling Tools and Blender Style Shortcuts 11:08 Starting the Blender Model 12:20 Creating the Knob and Buttons 16:21 Modeling the Blender Cup 19:45 Creating the Handle and Finishing the Geometry 23:19 Automatic UVs and Texture Painting 25:04 Masks, Brushes and Randomized Painting 27:16 Painting With Gradients 28:35 Ambient Occlusion and Pixelation 32:48 Adding Highlights and Surface Variation 35:39 Automatically Painting the Edges 39:21 Finishing the Blender and Using the Asset Zoo 40:19 Exporting the Final Model from Stove ························································ ► Uniday Studio By: Guilherme Teres Nunes