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This is part 4 in our Unity Gaming Services (UGS) tutorial series. In this tutorial, you’ll learn how to implement Google Play, the recommended recoverable method that comes with all Android phones.
About the UGS tutorial series
The UGS series consists of 10 sets of tutorials, with each set comprising a video and written tutorial. The topics covered in the UGS tutorial series are:
Welcome and Introduction
Player login
Facebook login
Google Play Games login
Apple Game Center login
Player data
Player economy
Virtual purchases
In-app purchases
Rewarded ads
A demo project for more advanced Unity developers
You can also see these services in action, in a new sample project, Gem Hunter Match – Cloud Edition (GHM – CE). The demo project is aimed at advanced Unity developers who have solid experience with core Unity development, but have yet to use UGS features in a functional game and are looking for tips on how to do so.
Find all of the content in the Unity Gaming Services tutorial series
Video tutorials: We’ll add the video tutorials to the UGS tutorials series playlist throughout October: https://on.unity.com/UGSPlaylist
Written tutorials: You’ll find links to all articles in this series, as they become available, in Part 1, the introduction post, on Unity Discussions: https://on.unity.com/WrittenTutorials
Scripts from the videos: You’ll find these in the written tutorials.
The demo project: Gem Hunter Match – Cloud Edition is available on GitHub here: https://github.com/Unity-Technologies/com.unity.services.samples.use-cases/tree/main/GemHunterMatch3
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Unity Gaming Services tutorial series Part 4: Google Play Games login