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Creating Enemies Part II: Cinematography and lighting | Unity Demo team

Creating Enemies Part II: Cinematography and lighting | Unity Demo team

Understand how the Unity Demo team utilized cinematography and lighting to shape the world of Enemies in Part II of this three-part series. Learn how to use contrasting light and values to guide viewersโ€™ focus to specific elements of a scene. Gain insights into setting the mood and composition by manipulating the foreground, midground, and background. If youโ€™re interested in experimenting with this content, be sure to check out the recently updated Enemies project, now available for download in the Unity Asset Store at the following link: https://on.unity.com/3R0HGHJ Chapters: 0:00 Intro 0:56 Framing with light 2:31 Layered lighting 3:19 Creating depth 5:25 Probe volume lighting 6:49 Directing the camera 9:06 The power of Timeline Get the latest updates from Unityโ€™s Demo team: https://on.unity.com/3QFTo9x