A collection of vital tips and techniques I use in Unity every day. Some are Unity specific, while some are just good programming practices. Let me know if I taught you anything!
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0:00 Intro
0:08 Serializing components
1:18 Drawing scene gizmos
1:35 Initialization order
2:31 Stop using public fields
4:30 Mod to loop collections
5:04 PlayClipAtPoint
5:55 Limit extern calls with SetPositionAndRotation
6:53 Operator overloading
8:17 Composition
8:56 Don't use lazy naming conventions