Project files: https://github.com/Matthew-J-Spencer/pushing-unity
Let's discover the true potential of Unity by pushing its limits. In this video, we'll explore a variety of techniques, from straightforward tweaks like data-oriented design, to more advanced methods such as direct GPU rendering and compute shaders. Join us as we uncover the power and flexibility that Unity has to offer!
Some techniques used:
Unity DOTS (burst, jobs, ecs)
RenderMeshInstanced
DrawMeshInstancedIndirect
Data-Oriented Design
Avoiding extern calls
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