
Procedural Ocean Environment With Marching Cubes - Update 2
Inspired by this video by Sebastian League: https://youtu.be/M3iI2l0ltbE
See the first prototype here: https://youtu.be/SCsOzZVZ7ic
View on GitHub: https://github.com/luizppa/game-dev-techniques
Learining resources:
Polygonising a scalar field: http://paulbourke.net/geometry/polygonise/
Generating Complex Procedural Terrains Using the GPU: https://developer.nvidia.com/gpugems/gpugems3/part-i-geometry/chapter-1-generating-complex-procedural-terrains-using-gpu
Marching Cubes: a High Resolution 3D Surface Costruction Algorithm (the original papper for the algorithm): https://people.eecs.berkeley.edu/~jrs/meshpapers/LorensenCline.pdf
Assets:
Grass model: https://assetstore.unity.com/packages/3d/vegetation/plants/stylized-grass-narcissus-project-82872
Music
DSTechnician - Gateway: https://pixabay.com/music/ambient-gateway-110018/
Sound effects
Fission9 - Underwater Ambience: https://pixabay.com/sound-effects/underwater-ambience-6201/





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