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Luiz Philippe
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a year ago
GET MARCHING: How I Used Compute Shaders to Make a Never Ending Ocean Environment
Luiz Philippe
2 years ago
Procedural Ocean Environment With Marching Cubes - Update 3
Luiz Philippe
2 years ago
Procedural Ocean Environment With Marching Cubes - Update 4: Water Shader and Day/Night Cycle
Luiz Philippe
2 years ago
Procedural Ocean Environment With Marching Cubes - Update 5: Fish Schools
Luiz Philippe
2 years ago
Procedural Ocean Environment With Marching Cubes - Update 1
Luiz Philippe
2 years ago
Procedural Ocean Environment With Marching Cubes - Update 2
Luiz Philippe