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I Built a Unity Game Prototype With Claude in 48 Hours

I Built a Unity Game Prototype With Claude in 48 Hours

Published
Length50 min
spell effects: https://assetstore.unity.com/packages/package/281692?aid=1011lkXUB Magic Time: https://assetstore.unity.com/packages/package/298494?aid=1011lkXUB Game Modules 4: https://assetstore.unity.com/packages/package/246034?aid=1011lkXUB CardStock Studio: https://cardstock.studio/ The discounts, coupon/freebie offers and dates discussed were time-sensitive at recording. Check the current store page for eligibility and pricing; an offer mentioned in the conversation may have ended. CHAPTERS 00:00 Joe’s Space Hotel: a game prototype built in 48 hours 01:21 Magic Pig Games tools, the sale and AI skills 03:11 Purchased art, character variations and cleaned ship textures 04:26 When should you still write code by hand? 07:46 Two approaches to building games with AI 09:51 Painting, cleaning and game feel 12:00 Playing Joe’s Space Hotel 16:05 How games stand out when development gets easier 22:25 Simpler workflows and judging the finished result 28:41 Andrew’s card-battle game 32:26 From RTS to MMO with Infinity PBR characters 37:14 Legend of the Stones: spells and particles 44:16 Shaders, interfaces and the human touch 48:46 CardStock and what comes next Recorded September 25, 2026. With Jason Weimann and Andrew of Magic Pig Games / Infinity PBR. The Andrew/AI comedy insert is an illustrated joke, not a real chat. The before/after texture comparison uses the actual project textures. Would you let AI build the whole prototype, or direct it system by system? Tell us which approach you would use—and what you would still want a human to do. #Unity #GameDev #AI