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Why I haven't Released my BLENDER 3D Alternative.. YET | Stove

Why I haven't Released my BLENDER 3D Alternative.. YET | Stove

18 min
✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon Stove is a lightweight 3D modeling and texture painting tool designed specifically for game asset creation. In this video, I explain why the software is not publicly available yet, demonstrate its streamlined modeling workflow, and show how you can create, paint, preview, and export low-poly or retro-style assets without manually configuring UV maps, materials, shaders, or complex Blender workspaces. I also showcase several features added while using Stove in real production, including multiple assets inside a single project, texture pixelation, ambient occlusion, face orientation tools, a UV visualizer, contextual shortcuts, and the Asset Zoo. Finally, I discuss the planned release, OBJ export, project backups, pricing, and why extensively testing the software before launch is essential for delivering a polished and reliable experience. 00:00 What Is Stove? 00:17 Why Stove Is Not Available Yet 00:28 A Simpler Workflow for Game Assets 01:01 Modeling and Painting Without UV Setup 02:08 Why We Are Testing Stove Before Release 03:15 Our Experience Building Game Development Tools 04:35 What Stove Is Actually Designed For 05:39 Why Blender Can Feel Overwhelming 07:38 Managing Multiple Assets in One Project 08:35 Masks, Gradients and Texture Painting 09:19 Pixelation, Ambient Occlusion and Normal Tools 11:17 The Asset Zoo and Object Scale 13:50 Contextual Shortcuts and Workflow Improvements 14:59 Stove Pricing and Release Plans 15:44 OBJ Export and Project Backup Protection 17:40 Final Development Before Launch ························································ ► Uniday Studio By: Guilherme Teres Nunes