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Stove is a lightweight 3D modeling and texture painting tool designed specifically for game asset creation. In this video, I explain why the software is not publicly available yet, demonstrate its streamlined modeling workflow, and show how you can create, paint, preview, and export low-poly or retro-style assets without manually configuring UV maps, materials, shaders, or complex Blender workspaces.
I also showcase several features added while using Stove in real production, including multiple assets inside a single project, texture pixelation, ambient occlusion, face orientation tools, a UV visualizer, contextual shortcuts, and the Asset Zoo. Finally, I discuss the planned release, OBJ export, project backups, pricing, and why extensively testing the software before launch is essential for delivering a polished and reliable experience.
00:00 What Is Stove?
00:17 Why Stove Is Not Available Yet
00:28 A Simpler Workflow for Game Assets
01:01 Modeling and Painting Without UV Setup
02:08 Why We Are Testing Stove Before Release
03:15 Our Experience Building Game Development Tools
04:35 What Stove Is Actually Designed For
05:39 Why Blender Can Feel Overwhelming
07:38 Managing Multiple Assets in One Project
08:35 Masks, Gradients and Texture Painting
09:19 Pixelation, Ambient Occlusion and Normal Tools
11:17 The Asset Zoo and Object Scale
13:50 Contextual Shortcuts and Workflow Improvements
14:59 Stove Pricing and Release Plans
15:44 OBJ Export and Project Backup Protection
17:40 Final Development Before Launch
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► Uniday Studio
By: Guilherme Teres Nunes