Why Did I Spend 11 Years Making a GAME ENGINE?
19:54 Turning Cave Into a Studio Tool
21:02 Sharing Cave With Other Developers
22:16 Was It Worth Spending 11 Years?
23:29 Cave 1.6, Logic Bricks, and the Future
24:39 Final Thoughts
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► Uniday Studio
By: Guilherme Teres Nunes




