Why Did I Spend 11 Years Making a GAME ENGINE?

19:54 Turning Cave Into a Studio Tool 21:02 Sharing Cave With Other Developers 22:16 Was It Worth Spending 11 Years? 23:29 Cave 1.6, Logic Bricks, and the Future 24:39 Final Thoughts ························································ ► Uniday Studio By: Guilherme Teres Nunes
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Why Did I Spend 11 Years Making a GAME ENGINE?

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