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My Best-Selling GAME Was Built With AI | DEVLOG

My Best-Selling GAME Was Built With AI | DEVLOG

Published
Length17 min
TopicDev logs
✅ Wishlist C.L.T. on Steam: https://uniday.studio/link/steam-clt ➡️ Play it Now (50% OFF): https://uniday.studio/link/buy-clt ✅ Get Cave Engine: https://uniday.studio/cave ➡️ My Discord Channel: https://uniday.studio/link/discord ✅ Buy me a Coffee (Patreon): https://uniday.studio/link/patreon We need to talk about AI in game development. CLT, our Brazilian GTA-inspired game, was built with heavy AI assistance, but not by blindly accepting generated code. Every system is still reviewed, tested, polished, and directed by an experienced developer. What makes this especially interesting is that CLT has become the best-selling game I’ve ever made after 17 years of game development, while also receiving a huge amount of attention from players and creators in Brazil. In this studio update, I explain why I believe AI is a multiplier of existing skill rather than a replacement for it, how it has changed the way I develop games and software, and why human direction still matters more than the model being used. I also give updates on Stove 1.8, including major texture-painting improvements, and on Cave Engine, where I’ve been working heavily on startup time, executable size, performance, graphics settings, and optimization for lower-end hardware. ➡️ Chapters 00:00 We Need to Talk About AI 00:56 CLT Was Built With AI Assistance 02:25 My Best-Selling Game in 17 Years 04:04 AI Does NOT Make Everyone Equal 06:28 Why Human Skill Still Matters 08:39 Stove 1.8 Is Almost Ready 11:08 Optimizing Cave Engine 13:37 Our Unannounced Game Project ························································ ► Uniday Studio By: Guilherme Teres Nunes

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