
Exploring a Procedurally Generated Hex Map in Unity
Procedural Generation of a Hex Map, Hex Based Pathfinding, and revealing the map via Fog Of War are three key mechanics of any great strategy game. Let's take a look at how we can use Unity to procedurally generate a hex map and have a character explore it!
🎨 Check out Outstandly and consider working with them to get great-looking art on your next project - https://outstandly.agency/gamedevguide
Hex Grids Video - https://www.youtube.com/watch?v=EPaSmQ2vtek
Selectable/Outline Shader - https://www.youtube.com/watch?v=ehyMwVnnnTg
More Info On Hexes - https://www.redblobgames.com/grids/hexagons/
A* Playlist From Sebastian Lague - https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW
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