Transitioning Between Realities: ML2 Dynamic Dimmer And Unity

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Today, I would like to introduce you to Magic Leap's 2 Dynamic Dimmer, which provides two powerful options for developers: - A Global Dimmer, which dims the environment to ensure clear, solid, and vibrant digital content in bright areas. Think of this as a tint applied to the background under all the virtual content, in which you can control its opacity value. - A Segmented Dimmer, which allows applications to locally dim just the part of the display with virtual content. This means a subtle tint or border is applied around the edges of 2D/UI content and even 3D content. πŸ’‘ Feel free to clone or download the Magic Leap 2 Unity project shown in this video from: https://github.com/dilmerv/MagicLeapDimmerDemos πŸ“™ Great resources to learn more about ML2 Dynamic Dimmer features: πŸ‘‰ Unity info: https://developer-docs.magicleap.cloud/docs/guides/unity/display/unity-global-dimming/ πŸ‘‰ Guides: https://developer-docs.magicleap.cloud/docs/guides/features/dimmer-feature/ Also huge thanks to​ @MagicLeap for sponsoring this ML2 video! πŸ“Œ Support me by Subscribing to avoid missing future videos! https://www.youtube.com/@dilmerv πŸ“£ Consider becoming a Patreon today: https://www.patreon.com/dilmerv and GET MY β€œFull Source Code” Tier πŸ’‘ What do you get from Patreon ? πŸ‘‰ Access to this video GitHub repo + all code I work on for each video πŸ‘‰ Access to special Patreon discord group where I can answer questions πŸ“Œ Get XR & game development tips from me in Twitter https://www.twitter.com/dilmerv πŸ₯½ Learn & Get my XR Training from: https://www.learnxr.io πŸ‘‰ My Blog / πŸ”₯ Newsletter (Subscribe to get up to date XR news) https://blog.learnxr.io #metaverse #magicleap #unity #xr