
Unity Gaming Services tutorial series, part 9: In-app purchases
This is part 9 in our Unity Gaming Services (UGS) tutorial series. In this tutorial, you’ll learn about the steps for setting up real money purchases – purchases for iOS and Android.
About the UGS tutorial series
The UGS series consists of 10 sets of tutorials, with each set comprising a video and written tutorial. The topics covered in the UGS tutorial series are:
Welcome and Introduction
Player login
Facebook login
Google Play Games login
Apple Game Center login
Player data
Player economy
Virtual purchases
In-app purchases
Rewarded ads
A demo project for more advanced Unity developers
You can also see these services in action, in a new sample project, Gem Hunter Match – Cloud Edition (GHM – CE). The demo project is aimed at advanced Unity developers who have solid experience with core Unity development, but have yet to use UGS features in a functional game and are looking for tips on how to do so.
Find all of the content in the Unity Gaming Services tutorial series
Video tutorials: We’ll add the video tutorials to the UGS tutorials series playlist throughout October: https://on.unity.com/UGSPlaylist
Written tutorials: You’ll find links to all articles in this series, as they become available, in Part 1, the introduction post, on Unity Discussions: https://on.unity.com/WrittenTutorials
Scripts from the videos: You’ll find these in the written tutorials.
The demo project: Gem Hunter Match – Cloud Edition is available on GitHub here: https://github.com/Unity-Technologies/com.unity.services.samples.use-cases/tree/main/GemHunterMatch3
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