The Unity CLI is an automation API for the Editor. Join us as we look at what it does, why you'd reach for a command line in the first place, and the two places it earns its keep: repeatable CI/CD pipelines, and pairing with agents to prototype fast. We'll start with an intro to the CLI and how the pipeline package talks to the Editor, then move on to both an industry and game usecase. Bring your questions for the dev team!