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https://discussions.unity.com/t/the-path-to-a-single-render-pipeline-in-unity-7/1737908
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๐ฌ Unity is getting closer to having just ONE render pipeline! I look at the Unity 7 roadmap, what happens to Built-in and HDRP, and the new URP graphics features already in the Unity 6.7 beta, including real-time global illumination and screen space reflections.
TIMESTAMPS
00:00 Intro
00:15 Unity 6.7 beta graphics features
00:59 One scalable render pipeline
01:17 Built-in removal and HDRP deprecation
02:06 The goal of surpassing HDRP quality
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03:09 Future volumetric fog and ray tracing
03:47 Less confusion over pipelines, assets and tutorials
04:21 Unity 6.7 beta and release expectations
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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.
I've been developing games for several years with 9 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.
I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.
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