How To Make a Ready Up System - Steam Multiplayer Game in Unity

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In this video I will be showing you how to implement readying up. This tutorial will cover how to make a readying up system and how to sync this across networks. I will also go over how to check if everyone is ready and if that is the case allow the host to start the game. ------Tutorial Links------ Previous Video: https://www.youtube.com/watch?v=kld9sINMLGw Mirror: https://assetstore.unity.com/packages/tools/network/mirror-129321 FizzySteamworks: https://github.com/Chykary/FizzySteamworks/releases Steam Docs: https://partner.steamgames.com/doc/home Source Code: https://www.patreon.com/posts/61625448 ------My Personal Links------ Discord: https://discord.gg/tYDXGja55Y Instagram: https://www.instagram.com/gabzxd/ Twitch: https://www.twitch.tv/officialzyger Twitter: https://twitter.com/ZygerDesigns ➤WISHLIST MY GAME: https://store.steampowered.com/app/1648340/Push_Me_If_You_Can/ -----Time Stamps------ 0:00 - Intro 0:13 - Lobby List Item Script 1:28 - Player Object Script 3:48 - Lobby Manager Script 6:50 - Unity UI Setup 7:18 - Testing
Hey , my name is Zyger I'm a 19 year old student and I make games and program. (When I'm not lazy) I'm currently working on a game called Project Jude and creating devlog videos of the making process. I also make other game development related videos that I suggest you check out. Anyways hope you enjoy my content and i hope you have a good day or night depending on when or if your reading this. That's it bye :')
Push Me If You Can
Currently working on Push Me If You Can
Push Me (if you can) ! Is a 2D platformer where your goal is to push other players into the rising lava! Use items to eliminate others while staying alive. Play fast paced games with your Friends locally or through Steams remote play. Discover new maps and become the best PUSHER out there!
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