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Players shouldn’t hate losing. If they do, they leave! So I’m balancing my game so that losing feels like progress, not punishment and players don't get overwhelmed at the start while still seeing new things later in the game! ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.
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Making Players Want to Retry ! - The Art of Game Pacing