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Day80 of game development on an open world extraction shooter

Day80 of game development on an open world extraction shooter

Published
Length25 min
Development continues on my indie game : Ashworld 2 - Paradise lost, an open world extraction shooter taking elements from Arc Raiders, Zero Sievert and RPG's. Improving the driving, car graphics, and tackling that big old Save and Load game functionality. Stacked Sprite Viewer: https://jontopielski.itch.io/stacked-sprite-viewer ► All Orangepixel games on Steam: https://store.steampowered.com/developer/orangepixel CONNECT: ►WEBSITE: http://www.orangepixel.net ►DISCORD: https://discord.gg/orangepixel ►NEWSLETTER: https://www.orangepixel.net/signup/ ► Business: support[ at ]orangepixel.net #gamedev #indiedev #programming SOCIAL MEDIA: ► Bluesky: https://bsky.app/orangepixel ► Twitter: https://twitter.com/orangepixel - game related ► Twitter: https://twitter.com/orangepascal - everything else ► Facebook: https://www.facebook.com/orangepixel ► IG: http://instagram.com/orangepixelgames ► http://www.orangepixel.net I'm Pascal a Dutch independent game developer since 2004 known as Orangepixel. I created various games including Residual, the Gunslugs series, Heroes of Loot series, Space Grunts series, Stardash and the Meganoid series released on PC, mobile and various consoles.