How to MAKE GAMES WITH NO CODE! | Cave 1.6 Tutorial (Logic Bricks)
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Learn how to make games with no code in Cave Engine 1.6 using the new Logic Bricks visual scripting system. In this full beginner-friendly tutorial, we start from a fresh third-person project and rebuild the player logic from scratch using visual scripting, including movement, keyboard input, running, jumping, custom events, functions, properties, and animations.
By the end of the video, you will understand how Cave Engine Logic Bricks work and how to create a playable 3D character controller without writing code. This is perfect for beginners, indie game developers, and anyone who wants to create 3D games faster using a simple Python game engine with powerful no-code visual scripting.
Chapters
00:00 Introduction to Logic Bricks
01:35 Creating a New Third-Person Project
02:34 First Logic Brick: Moving a Cube
04:04 On Start, On Update and On End
05:18 Entity, Transform and Movement Bricks
07:23 Flow Lines vs Data Lines
09:02 Rebuilding the Player Controller
11:20 Character Component and Walk Direction
13:34 Keyboard Input and IF Statements
16:33 Creating Full WASD Movement
21:02 Fixing Diagonal Movement with Vector Normalization
25:24 Creating Properties: Walk Speed, Run Speed and Is Running
30:14 Applying Walk and Run Movement
33:33 Organizing Logic with Custom Events
36:00 Creating the Jump Logic
38:22 Preventing Air Jumps with Ground Check
39:30 Setting Up Character Animations
42:25 Getting the Mesh and Animation Component
44:10 Creating a Play Animation Function
46:45 Idle and Fall Animations
48:00 Walk Animation Based on Movement
49:16 Run Animation with Is Running
51:00 Rotating the Character Toward Movement Direction
55:00 Final Result and Wrap-Up
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By: Guilherme Teres Nunes
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How to MAKE GAMES WITH NO CODE! | Cave 1.6 Tutorial (Logic Bricks)



