How to MAKE GAMES WITH NO CODE! | Cave 1.6 Tutorial (Logic Bricks)

✅ Get CAVE (25% OFF Launch Offer): https://uniday.studio/cave ➡️ My Discord Channel: http://bit.ly/discord-uniday-us ✅ Buy me a Coffee (Patreon): http://bit.ly/patreon-uniday Learn how to make games with no code in Cave Engine 1.6 using the new Logic Bricks visual scripting system. In this full beginner-friendly tutorial, we start from a fresh third-person project and rebuild the player logic from scratch using visual scripting, including movement, keyboard input, running, jumping, custom events, functions, properties, and animations. By the end of the video, you will understand how Cave Engine Logic Bricks work and how to create a playable 3D character controller without writing code. This is perfect for beginners, indie game developers, and anyone who wants to create 3D games faster using a simple Python game engine with powerful no-code visual scripting. Chapters 00:00 Introduction to Logic Bricks 01:35 Creating a New Third-Person Project 02:34 First Logic Brick: Moving a Cube 04:04 On Start, On Update and On End 05:18 Entity, Transform and Movement Bricks 07:23 Flow Lines vs Data Lines 09:02 Rebuilding the Player Controller 11:20 Character Component and Walk Direction 13:34 Keyboard Input and IF Statements 16:33 Creating Full WASD Movement 21:02 Fixing Diagonal Movement with Vector Normalization 25:24 Creating Properties: Walk Speed, Run Speed and Is Running 30:14 Applying Walk and Run Movement 33:33 Organizing Logic with Custom Events 36:00 Creating the Jump Logic 38:22 Preventing Air Jumps with Ground Check 39:30 Setting Up Character Animations 42:25 Getting the Mesh and Animation Component 44:10 Creating a Play Animation Function 46:45 Idle and Fall Animations 48:00 Walk Animation Based on Movement 49:16 Run Animation with Is Running 51:00 Rotating the Character Toward Movement Direction 55:00 Final Result and Wrap-Up ························································ ► Uniday Studio By: Guilherme Teres Nunes
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How to MAKE GAMES WITH NO CODE! | Cave 1.6 Tutorial (Logic Bricks)

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