
How to create compound animations by composing animator nodes inside each other [Godot 3.5 Tutorial]
This tutorial explains how you can define an animator base class that enables you to easily compose animation nodes inside one another to build more complex, compound animations. For example, you can use this approach to create an animation where the object both bounces and rolls to a random position at the same time.
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About me:
I make sandbox action RPGs using Zelda-like pixel art. I'm currently building a game called Goblin Menance where you recruit unique NPC characters to fight hordes of goblins in real-time combat.





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