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Boxbrain
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3 years ago
0:12
Goblin seizure [Devlog #1]
Boxbrain
3 years ago
0:16
Goblin baseball [Devlog #2]
Boxbrain
3 years ago
0:14
Knockback [Devlog #3]
Boxbrain
3 years ago
0:26
Squad behavior [Devlog #4]
Boxbrain
3 years ago
0:28
Goblin trance [Devlog #5]
Boxbrain
3 years ago
0:10
Goblin dance [Devlog #6]
Boxbrain
3 years ago
3:08
Archers and factions [Devlog #7]
Boxbrain
3 years ago
Spike trap
Boxbrain
3 years ago
Door switch
Boxbrain
3 years ago
7:59
How to create compound animations by composing animator nodes inside each other [Godot 3.5 Tutorial]
Boxbrain
3 years ago
14:56
How to make a bounce animation [Godot 3.5 Tutorial]
Boxbrain
3 years ago
6:51
I used AI to generate speech for my AI villagers [Devlog #18]
Boxbrain
3 years ago
20:30
How to create a shake animation using tweens [Godot 3.5 Tutorial]
Boxbrain
3 years ago
10:09
Feeding your army: food, hunger, and foraging [Devlog #17]
Boxbrain
3 years ago
2:51
Hire mercenary followers [Devlog #16]
Boxbrain
3 years ago
15:47
Better NPC follower AI [Devlog #15]
Boxbrain
3 years ago
8:19
Villager AI and follow behavior [Devlog #14]
Boxbrain
3 years ago
3:16
Fighting goblins inside procedurally-generated caves [Devlog #11]
Boxbrain
3 years ago
0:39
Monsters now drop coins [Devlog #12]
Boxbrain
3 years ago
2:13
Better object animations [Devlog #13]
Boxbrain
3 years ago
10:10
What makes for a great game, pitfalls with changing scenes [Devlog #10]
Boxbrain
3 years ago
8:00
Hiding roofs for houses in a 2D RPG using Area2D [Godot 3.5 Tutorial]
Boxbrain
3 years ago
1:46
2D houses with multiple floors [Devlog #8]
Boxbrain
3 years ago
0:48
How to make a camera that can zoom in and out [Godot 3.5 Tutorial]
Boxbrain
3 years ago
0:58
First working version of procedurally-generated caves [Devlog #9]
Boxbrain