
Make EXPLORABLE Overworlds in Godot (Tutorial)
utm_content=youtube_2026_explorableoverworldsgodot
Build a top-down JRPG overworld character in Godot with CharacterBody2D. Add a sprite, collision shape, and Camera2D, then use movement input and move_and_slide() to guide the character around the map.
Give the scenery solid boundaries by adding physics polygons to tiles for trees and buildings. Set up a chain of party members that follows the leader with spacing and smoothed movement. Finally, configure collision layers and masks so the party can walk through one another while still colliding with the environment.









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