utm_content=youtube_2026_jrpgimplementingenemyai
Set up a rule-based decision system for enemies in a Godot JRPG. Define reusable AI resources with ordered rules, conditions such as low health or an existing status, chances to trigger, and preferences for which action and target to choose. Configure examples for healing and a heavier attack.
Connect the enemy AI resource to battlers and route enemy turns through an action-selection loop in the battle manager. A basic attack provides a fallback when no rule produces an action. You will have the structure for richer enemy behavior, ready to extend with the rule checks and action-building logic.