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In this Indie Game Devlog, I continue developing SILKROAD Project, a solo-developed Action Game built in Unreal Engine 5.
This month, I focused on refining the combat system by improving game feel, polishing combat animations, making the controls more responsive with buffered inputs, reworking hit stop, and adding new Spirit abilities. I also redesigned the Poise Break system to create more rewarding combo opportunities while keeping the combat fast and satisfying.
If you enjoy Indie Game Development, Game Devlogs, Unreal Engine 5, Combat Design, or Character Action Games, consider subscribing and don't forget to wishlist SILKROAD Project on Steam!
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