Clouds, Godrays and Volumetrics Ep.4 Pixel Perfect ~ We'll explore shader programming and coding techniques within Unity, perfect for game devs looking to enhance their projects.
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In the fourth episode of the Pixel Perfect series, we look at creating cloud coverage and using that occlusion to define areas of light - specifically to create volumetric lighting.
In this Unity game dev project guide, Iโll show you how to build a godrays from the ground up. Weโll cover noise generation, shadowmaps, cloud coverage.
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V I D E O S T O W A T C H N E X T :
EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering
https://youtu.be/Mp7eQsiZ_wA
EPISODE 2: Adding Outlines To 3D Pixel Art
https://youtu.be/TVYu3y2lzYc
EPISODE 3: How I Created Pixel Art Oceans
https://youtu.be/RU3EReALbEU
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00:00 Intro
01:14 Reference
02:13 Clouds
06:10 Banding
07:22 Volumetric Lighting
10:10 Outro
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