Adding Outlines To 3D Pixel Art | Pixel Perfect Ep.2
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This follow up episode on how to make 3D pixel art looks at adding form through outlines in Unity. This tutorial covers detecting edges through details extracted from the gbuffer and using that information to apply screen space outlines effects.
In this unity game dev project guide, 'll show you how to add outlines to your 3D pixel art pipeline through shadersโno harsh edges, no messy artifacts. We'll implement a clean outline rendering technique that respects the pixel art aesthetic and gives your world that hand-crafted, illustrative feel.
Patreon: https://patreon.com/RedGiraffe404
Discord: https://discord.gg/sWD2GZZHp8
V I D E O S T O W A T C H N E X T :
EPISODE 1: The Secret to Crisp 3D Pixel Art Rendering | Pixel Perfect
https://youtu.be/Mp7eQsiZ_wA
Rural Town (Breakdown) | Pixel Art Render Pipeline
https://youtu.be/-aep97ftR44
Train Valley (Demo)
https://youtu.be/HeOoNCpPrPs
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00:00 Intro
01:32 Color Filter
02:33 GBuffer
05:34 Implementation
08:15 Masking
09:51 Outro
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Inquiries: 404redgiraffe@gmail.com
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