
Using Bezi's Build Plan Feature
Struggling to manage game development deadlines as a solo dev? In this video, I demonstrate using Bezi's Plan Mode feature to begin implementing an educational game that teaches about plate tectonics.
Using an educational game for Legends of Learning as a real-world case study, I show how Bezi can take an implementation plan and build directly against it—following your architecture and code conventions while doing the heavy lifting for you.
00:00 - Intro
02:14 - Demonstrating Bezi's Build Plan Capability
09:09 - Building the Rift Zone (Level 1) Scene
11:27 - Building the Hub World Scene
11:57 - Building the Game Over Scene
15:07 - Reviewing the updated language.json
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Subscribe for more Unity tutorials: [https://www.youtube.com/@midniteoilsoftware](https://www.youtube.com/@midniteoilsoftware)
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My Web Site: [http://midniteoilsoftware.com/](http://midniteoilsoftware.com/)
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Twitter: [https://twitter.com/SoftwareOil](https://twitter.com/SoftwareOil)
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Good Luck On Your Multiplayer Game Development Journey!
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