GAMES IN PROGRESS
Latest Videos
Home
/
Indie Game Developers
/
Midnite Oil Software LLC
/
Using Bezi's Build Plan Feature

Using Bezi's Build Plan Feature

Struggling to manage game development deadlines as a solo dev? In this video, I demonstrate using Bezi's Plan Mode feature to begin implementing an educational game that teaches about plate tectonics. Using an educational game for Legends of Learning as a real-world case study, I show how Bezi can take an implementation plan and build directly against it—following your architecture and code conventions while doing the heavy lifting for you. 00:00 - Intro 02:14 - Demonstrating Bezi's Build Plan Capability 09:09 - Building the Rift Zone (Level 1) Scene 11:27 - Building the Hub World Scene 11:57 - Building the Game Over Scene 15:07 - Reviewing the updated language.json CONNECT WITH ME Subscribe for more Unity tutorials: [https://www.youtube.com/@midniteoilsoftware](https://www.youtube.com/@midniteoilsoftware) Support me by buying me a coffee: [https://ko-fi.com/gregorybradburn](https://ko-fi.com/gregorybradburn) My Web Site: [http://midniteoilsoftware.com/](http://midniteoilsoftware.com/) My itch.io Site: [https://midniteoilsoftware.itch.io/](https://midniteoilsoftware.itch.io/) Twitter: [https://twitter.com/SoftwareOil](https://twitter.com/SoftwareOil) --- Good Luck On Your Multiplayer Game Development Journey! #GameDev #UnityTips #AIinGameDev #IndieGameDev #UnityTutorial #SoftwareEngineering #GameDesign